As the last post said, we’ve been deep in the trenches getting our new company and product off the ground. Now we’re finally able to announce what it is. But first, a little background…
In a previous life, we focused on making new and exciting networked mobile applications. Our main product, The BEAST, was very ambitious and had huge potential to bring unique ways of interacting with content to mobile devices. But one of the major problems with getting these new and exciting apps out there was creating a recurring payment model that a) would be practical for users and for a small company with no carrier or aggrigator ties, and b) not put users off, given that the vast minority would not be willing to pay monthly for a single specific phone application. Many small and large mobile content publishers face this challenge to this day, and there are no ideal solutions available to them.
Our new company, AdHoc Mobile, addresses this challenge with mobile advertising. Yes – mobile advertising isn’t new. But the way we do it is.
There are a growing number of companies focusing on ads for mobile web pages. This is becoming a huge market as anyone following the industry knows. But no company that we know of allows the small and large application developer to include revenue-generating ads in a flexible, non-intrusive way.
We do.
Imagine being able to integrate ads of extremely customizable format and specifically target content into your application in a matter of minutes. Pick a platform – MIDP1/2, BREW, FlashLite, Windows Mobile, whatever. Integration of our ad system is easy on them all – and you set the rules for display. Do you want a blurb of text in the top left corner of your app? Go ahead. A small graphical banner at the bottom? Sure. A full screen ad before you let the user start the game? No problem.
What does the user get from this? Believe us – we’re fans of new and exciting mobile apps, so we want this to drive adoption, not hinder it. We’ve designed the system to allow content publishers to use non-intrusive ads in order to offer their applications for free or reduced prices. No more hating yourself because you purchased a game without a preview and you hate it. Play a free ad-supported version and buy the ad-free one only if you want.
The system doesn’t stop there. We have a sophisticated targeting system to allow content publishers to send parameters that specifically target the ads to users. We’re also working on even more targeting options including location-based services.
I know the debate is hot out there regarding ads on your phone. But believe me – they do not have to be intrusive, and they can be the driver of tons of free new mobile content. My personal goal is to see the small developer able to have a valid business model when they offer their new, never been done before, networked mobile app – and be able to publish it themselves with no need for aggrigators or carriers to sell it or institute a monthly charge. Yeah, it’s a dream. But an honest one!
Right now, developers and advertisers can sign up to use the system through the contact information on our web site. Soon, we hope to launch a public web interface so that developers and advertisers can sign up as they wish.
Please check out our press release and send your comments and questions. We really believe that this will benefit the mobile community, and if you have reservations or suggestions on how not to mess it up – we’re listening! We want to empower people, not be a thorn in their sides.
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[...] Hey FlashLite developers. Did you read my last post? [...]
Pingback by Mobilitee 06.23.06 @ 10:08 am[...] So, here are a few pick about the great post this week. An interesting announce of Mobilitee about the creation of a new company, AdHoc mobile, with an objective to bring revenue to developer through Mobile Advertising, in an non intrusive way. Application centric mobile advertising seems full of promise, for all type and all application size. [...]
Pingback by TomSoft » FlashLite Digest #11 06.23.06 @ 4:29 pmHi,
do you prevent your customers (advertisers) from click-fraud? Tom
Hi,
Can anyone clear me that how to develop flash add for mobile in flash lite or where and why we use flash lite software.
From where i can get the flash lite software for free. Even if it is demo that will be also ok for me.
If anyone can tell me please…
Thanks
- M. Amir
Apple iPhone 3G S 32GB
Descrizione del prodotto:
Apple iPhone 3G S 32GB, built-in da 3 megapixel della fotocamera e bussola digitale, consentono di fare tutto per l’iPhone 3G S è fino a 2x più veloce e più sensibili di quelli iPhone 3G. Filmare e montare un mini-capolavoro di diritto per l’iPhone 3G S 32GB. Registrare video di alta qualità, finiture per la lunghezza perfetta, e condividere qualsiasi modo si desidera con connessione 3G.
Punti chiave
Sim Free Mobile Phone
TFT touchscreen capacitiva, 16M di colori
N / A
Quad Band
Contenuto della confezione
1 Apple iPhone 3G S 32GB Telefono
1 Batteria
1 Charger
1 cavo dati
1 Stereo Handsfree
1 User’s Guide
Descrizione tecnica
Fotocamera può registrare video?: Sì
Camera Flash: no
Risoluzione fotocamera: 3,1499999999999999
Colore: bianco: 32GB
3GSupport Connettività: HSDPA 850 / 1900 / 2100 MHz
A2DPSupport connettività Bluetooth: No
Connettività Bluetooth disponibili: sì
Connettività Edge disponibili: sì
Connettività FMRadio disponibili: no
Connettività GPRS disponibile: sì
Connettività HSDPA disponibili: sì
Connettività USB: sì
Connettività Wifi disponibili: sì
Dimensioni Display: 320 x 480 pixel, 3.5 pollici
Display Type: TFT touchscreen capacitiva, 16M di colori
Intrattenimento Giochi disponibili: sì
Tempo di standby: Fino a 300 ore
Tempo di conversazione: Fino a 12 ore
Intervengono: sì
Touchscreen: Sì
Produttore: Apple
Quantità memoria: 16 GB/32 G
Tipo memoria: N / A
Modello: iphone3gs
Sistema operativo: Mac OS X v10.4.11
Telefono Banda: Quadband GSM 850/900/1800/1900
MessagingTypes Telefono: SMS (visualizza ad albero), MMS, Email
Telefono RingtoneType: Polifoniche, MP3
Dimensioni: 115,5 x 62,1 x 12,3 mm
Peso: 135 g
Per l’ordine e-mail richiesta:
Contatto:
magcomputers82@yahoo.com
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